Oh man.
I got into a guild premade, and we went into Warsong Gulch... The match lasted an hour and fifteen minutes. It was the most awesome WSG I've ever been in. My DK tanky friend actually had his Fort buff WEAR OFF and I had to re-buff him with it. I got like 7k honor from it @_@
Then we did an Eye of the Storm... I got into a tussle with an elemental shaman at Draenei ruins. It was like that time our two tanks dualed back in the day outside of Mag's. The fight lasted like four minutes, no exaggeration. We just kept healing and damaging, and mana regening. Finally a troll mage came up as back-up for me and the shaman ran away... giving neither of us the kill.
You know what else is awesome? RENTING PVP GEAR. Use badges to get pvp gear, do your PVP stuff, and return it within two hours to get all the badges back. xD
Showing posts with label i suck at pvp. Show all posts
Showing posts with label i suck at pvp. Show all posts
Tuesday, May 19, 2009
Saturday, April 25, 2009
ok
In a MUCH better mood after slaughtering three lvl 80 paladins out in Venture Bay. A dwarf pally came along and attacked me while I was trying to take the flag, I killed him and he did not return. Started to do the daily, saw another one attacking NPCs. Killed him without any resistance. He came back with a friend. I brought my warrior friend.... but he was at 1k latency and couldn't do much of anything. I ended up taking out both paladins at once. One prot, one ret. It was awesome. They kept coming back and we killed them both maybe 4 times.
Then some other horde came around, so they stopped getting uppity at us. A few times they rezzed, then immediately got on their flying mounts and went up in the air. ...I flew up to where they were, Shadow Word: Pain'd em then levitated to the ground. For some reason, they didn't fly away or anything. And they certainly couldn't land to try to heal. So they just died up there when the dot ticked away at them. Oh I am horrible.
And the person who got the robes is my darling blonde belfy priest twin, so that's a plus side :3
Then some other horde came around, so they stopped getting uppity at us. A few times they rezzed, then immediately got on their flying mounts and went up in the air. ...I flew up to where they were, Shadow Word: Pain'd em then levitated to the ground. For some reason, they didn't fly away or anything. And they certainly couldn't land to try to heal. So they just died up there when the dot ticked away at them. Oh I am horrible.
And the person who got the robes is my darling blonde belfy priest twin, so that's a plus side :3
Tuesday, March 3, 2009
PvP Changes for 3.1
Saw these changes up on MMO-Champion:
Psychic Horror to be a skill in and of itself means that we now have two fear effects, and the weapon drop- that is pretty significant against them warriors and DKs that always seem to tear my face off in two seconds flat.
One of the problems with shadow in PvP is that we rely on our DoTs ticking. We have little to no front end damage. And if our DoTs are dispelled, then we have nothing. So allowing the spells to do damage, and restore the mana we spent on the spell, upon dispelling- that's quite nice.
I won't be posting too much about shadow PvP in general, because I really do not PvP. And once dual specs come out, I will have a disc/holy build as my secondary spec for PvP and general healing (since our guild seems to be losing healers for various reasons.)
- Psychic Horror (New Skill) - You terrify the target, causing them to tremble in horror for 3 sec and drop all weapons for 10 sec. (16% of base mana, 30 yd range, Instant cast, 1 min cooldown)
- Vampiric Touch now cause 680 damage (at Rank 5) if the effect is dispelled.
- Shadow Affinity now gives the priest 5% of his base mana when his Shadow Word: Pain or Vampiric Touch spells are dispelled.
Psychic Horror to be a skill in and of itself means that we now have two fear effects, and the weapon drop- that is pretty significant against them warriors and DKs that always seem to tear my face off in two seconds flat.
One of the problems with shadow in PvP is that we rely on our DoTs ticking. We have little to no front end damage. And if our DoTs are dispelled, then we have nothing. So allowing the spells to do damage, and restore the mana we spent on the spell, upon dispelling- that's quite nice.
I won't be posting too much about shadow PvP in general, because I really do not PvP. And once dual specs come out, I will have a disc/holy build as my secondary spec for PvP and general healing (since our guild seems to be losing healers for various reasons.)
Friday, February 27, 2009
more 3.1 spriest info
From this bluuuue post:
I think Shadow priests will be in a good place. For PvP they got a much-needed tweak to Psychic Horror, but I won't spoil it here.
For PvE, I think the changes will help their scaling in the long run. I suggested in another thread that we might need to make their Shadow spells crit at 200% in order for the Shadowform change to actually be a buff. But we are fully committed to having the dots crit. The game just works better that way.
The Shadow Ulduar 4 piece set bonus is pretty sweet too.
4 piece set bonus!? OH BOY I hope it makes greater heal have an additional 10% chance to crit! Cause seriously, that would be as useful as the Naxx 4 piece set bonus.
I'm sorry, I don't mean to sound grumpy. I really am liking what I'm reading so far.
Psychic horror... I suck at PvP, this has been established, and maybe it's because I never spec for it. I've never had psychic horror. But for the sake of my fellow shadow priests, I really hope that we become more than a wet paper bag in PvP.
As for the shadowform changes- I am not big on math. I used to be wonderful with numbers and math and equations... anymore, I could care less. So I'm not going to sit here and calculate out the difference between the constant addition to DoT damage based on crit percentage, or the ability to just flat out crit. Instead, I'm gonna just try it out. Once I get my character copied to the PTR, I'll spend 5 minutes with my normal rotation on a target dummy on the live servers, then the same thing on the PTR. And just look at the numbers myself. I'm math saavvy enough to be able to look at two numbers and know which one is bigger than the other.
I'm not gonna QQ too much until I see how things work in practice.
I think Shadow priests will be in a good place. For PvP they got a much-needed tweak to Psychic Horror, but I won't spoil it here.
For PvE, I think the changes will help their scaling in the long run. I suggested in another thread that we might need to make their Shadow spells crit at 200% in order for the Shadowform change to actually be a buff. But we are fully committed to having the dots crit. The game just works better that way.
The Shadow Ulduar 4 piece set bonus is pretty sweet too.
4 piece set bonus!? OH BOY I hope it makes greater heal have an additional 10% chance to crit! Cause seriously, that would be as useful as the Naxx 4 piece set bonus.
I'm sorry, I don't mean to sound grumpy. I really am liking what I'm reading so far.
Psychic horror... I suck at PvP, this has been established, and maybe it's because I never spec for it. I've never had psychic horror. But for the sake of my fellow shadow priests, I really hope that we become more than a wet paper bag in PvP.
As for the shadowform changes- I am not big on math. I used to be wonderful with numbers and math and equations... anymore, I could care less. So I'm not going to sit here and calculate out the difference between the constant addition to DoT damage based on crit percentage, or the ability to just flat out crit. Instead, I'm gonna just try it out. Once I get my character copied to the PTR, I'll spend 5 minutes with my normal rotation on a target dummy on the live servers, then the same thing on the PTR. And just look at the numbers myself. I'm math saavvy enough to be able to look at two numbers and know which one is bigger than the other.
I'm not gonna QQ too much until I see how things work in practice.
Tuesday, February 24, 2009
3.1 WHAT
From MMOChampion:
I am still not sure if this is a nerf or a buff. At first glance, it seems very very buffy- spell that ticks can now crit?! FAAABULOUS
But then.... The old shadow form used to read "Your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance." New 3.1 SF does not have this.
Now, if Shadow Power increased the crit bonus of those three spells in addition to Mind Blast, Mind Flay and SW:D, I think we'd have a real winner.
So I'll have to see which is better, the 25%ish increase in damage from those DoTs, or those DoTs critting 25% of the time.
The change to DP is pretty cool all around I think. It's especially pretty good for PvP where we have little to no front end damage and instead have to rely on the DoTs ticking away, and usually by the time they've ticked enough to do serious damage we have ret pallys and DKs teabagging our lifeless un-shadowy corpses. Not saying that the front-end damage addition to DP is going to prevent said teabagging, but it is a very nice addition, and should be wonderful for DPS in raids as well.
I'm interested to see if that intial damage with DP will be able to crit.... probably, since DP is crittable now. If so, DP is definately back to being combined with Inner Focus. I started using Inner Focus then DP to help conserve mana back at the start of raiding in WotLK. But as my mana regen and INT increased with better gear and I started not having mana issues, I started to use inner focus with Mind Blast, just to get the crit bonus. So now if I can use the 100% mana reduction and make the crit useful on DP, that will be very very nice- and I'll have to not resort to using pots, arcane torrent, or dispersion in the middle of a fight anymore.
Those are my thoughts as of now, and they'll surely change once I come to a few more realizations about the updates- and they'll definately change once 3.1 goes live and I'm playing it.
This will probably be my new build.
- Dispersion (Tier 11) now clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
- Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.
- Darkness moved from Tier 6 to Tier 1.
- Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)
- Vampiric Embrace (Tier 5) now lasts 5 mins. (Previously lasted 1 min)
- Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)
- Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)
- *New Talent* Improved Devouring Plague, Tier 6, 3 point talent - Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
I am still not sure if this is a nerf or a buff. At first glance, it seems very very buffy- spell that ticks can now crit?! FAAABULOUS
But then.... The old shadow form used to read "Your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance." New 3.1 SF does not have this.
Now, if Shadow Power increased the crit bonus of those three spells in addition to Mind Blast, Mind Flay and SW:D, I think we'd have a real winner.
So I'll have to see which is better, the 25%ish increase in damage from those DoTs, or those DoTs critting 25% of the time.
The change to DP is pretty cool all around I think. It's especially pretty good for PvP where we have little to no front end damage and instead have to rely on the DoTs ticking away, and usually by the time they've ticked enough to do serious damage we have ret pallys and DKs teabagging our lifeless un-shadowy corpses. Not saying that the front-end damage addition to DP is going to prevent said teabagging, but it is a very nice addition, and should be wonderful for DPS in raids as well.
I'm interested to see if that intial damage with DP will be able to crit.... probably, since DP is crittable now. If so, DP is definately back to being combined with Inner Focus. I started using Inner Focus then DP to help conserve mana back at the start of raiding in WotLK. But as my mana regen and INT increased with better gear and I started not having mana issues, I started to use inner focus with Mind Blast, just to get the crit bonus. So now if I can use the 100% mana reduction and make the crit useful on DP, that will be very very nice- and I'll have to not resort to using pots, arcane torrent, or dispersion in the middle of a fight anymore.
Those are my thoughts as of now, and they'll surely change once I come to a few more realizations about the updates- and they'll definately change once 3.1 goes live and I'm playing it.
This will probably be my new build.
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