Tuesday, March 3, 2009

PvP Changes for 3.1

Saw these changes up on MMO-Champion:
  • Psychic Horror (New Skill) - You terrify the target, causing them to tremble in horror for 3 sec and drop all weapons for 10 sec. (16% of base mana, 30 yd range, Instant cast, 1 min cooldown)
  • Vampiric Touch now cause 680 damage (at Rank 5) if the effect is dispelled.
  • Shadow Affinity now gives the priest 5% of his base mana when his Shadow Word: Pain or Vampiric Touch spells are dispelled.
Definitely improvements, and definitely geared towards PvP.

Psychic Horror to be a skill in and of itself means that we now have two fear effects, and the weapon drop- that is pretty significant against them warriors and DKs that always seem to tear my face off in two seconds flat.

One of the problems with shadow in PvP is that we rely on our DoTs ticking. We have little to no front end damage. And if our DoTs are dispelled, then we have nothing. So allowing the spells to do damage, and restore the mana we spent on the spell, upon dispelling- that's quite nice.


I won't be posting too much about shadow PvP in general, because I really do not PvP. And once dual specs come out, I will have a disc/holy build as my secondary spec for PvP and general healing (since our guild seems to be losing healers for various reasons.)

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